Fovia's C++ Client/Server API
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IWindowLevelAdaptor Struct Referenceabstract
Inheritance diagram for IWindowLevelAdaptor:
IMouseAdaptor IRoot

Public Member Functions

virtual signed int GetSensitivity (double *pVal)=0
 
virtual signed int SetSensitivity (const double val)=0
 
- Public Member Functions inherited from IMouseAdaptor
virtual signed int AskInterface (const BGUID *piid, IRoot **ppr)=0
 
virtual signed int DecRef ()=0
 
virtual signed int IncRef ()=0
 
virtual signed int MouseClicked (signed int x, signed int y)=0
 
virtual signed int MouseDragged (signed int x, signed int y)=0
 
virtual signed int MouseEntered (signed int x, signed int y)=0
 
virtual signed int MouseExited (signed int x, signed int y)=0
 
virtual signed int MouseManuallyMoved (signed int offsetX, signed int offsetY)=0
 
virtual signed int MouseMoved (signed int x, signed int y)=0
 
virtual signed int MousePressed (signed int x, signed int y)=0
 
virtual signed int MouseReleased (signed int x, signed int y)=0
 
virtual signed int SetRenderParamsReciever (IRenderParamsReceiver *pReceiver)=0
 
- Public Member Functions inherited from IRoot
template<class T >
signed int AskInterface (T **pp)
 

Detailed Description

Adaptor for window leveling via mouse interaction. This works for both MIP/MPR rendering as well as transfer function rendering. Use ILibrary::CreateObject() to create this object.

Listens to: MousePressed(), MouseDragged(), MouseReleased()

Member Function Documentation

virtual signed int IWindowLevelAdaptor::GetSensitivity ( double *  pVal)
pure virtual

Gets the Sensitivity field and puts it in the variable at address pVal. The default value is 1.0.

Parameters
pValThe address of the variable to get the field's value.
virtual signed int IWindowLevelAdaptor::SetSensitivity ( const double  val)
pure virtual

Sets the Sensitivity field to val. The default value is 1.0.

Parameters
valThe new Sensitivity value.