Mesh Troubleshooting

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Mesh Troubleshooting

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Summary

 

This section outlines important tips when working with IVertexCallListContext or hdrcVertexCallListContext objects. Rendering anomalies may occur if the following programming practices are not observed.

 

When creating an IVertexCallListContext or hdrcVertexCallListContext object programmatically, ensure that each buffer type has the correct number of elements. Specifically, if the vertex count is set to 100, then there must be 100 elements in the vertex, normal, color, UV and shading arrays.

 

Since the XStream® HDVR® render engine uses a right-handed coordinate system, ensure that the matrices describing the position and orientation of the IVertexCallListContext or hdrcVertexCallListContext objects are also right-handed.